Branding, experience
and growth cases
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Innovation & Technology

The face of AI
An AI has no face, no gestures, no visual precedent to hold on to. We gave it a name, a body, movement, a voice and a role within the brand.
View caseHuman UX

Pet Friendly Flights: A new cabin experience
Pet transport is one of the highest-friction points in the airline industry; we turned it into the simplest and most adorable one.
View caseGrowth
Re-engineering for engineers
An agro-industrial strategy consultancy with fifteen years of track record was losing its most valuable channel without knowing it: the inbox.
View caseHuman UX

Silent design: making it happen
Signage, a core discipline of design, as invisible as it is necessary. This project took us on the journey of producing, transporting and designing so that everyone can finally board.
View caseHuman UX

Innovation: Airport Experience
Technology is no longer an outer layer; it runs through every link of the experience, blurring the line between online and physical. The airport is the ultimate proving ground.
View caseGrowth 360

From the bedroom to the living room: branding, wide awake
A furniture maker with an exceptional product and a digital infrastructure that was not up to it. We gave it the channel it lacked, the image it needed and the working framework it did not have.
View caseBranding 360

No Milanga, no paradise. From dark kitchen to brand
It started selling milanesas to the neighbours during the pandemic. It needed a name to stop being a secret. We gave it everything it needed to take off and become a market reference.
View caseMedia & Execution

Campaigns that build loyalty; for everything else, Mastercard
Building loyalty in four Caribbean countries with four different banking brands. The campaign had to speak to all of them without losing any.
View caseEditorial + BTL

Setting the field: art and design
Content and campaigns for the brand that defines how sport looks on screen.
View caseEditorial

Visual concert: Música para el Alma
Symphonic concerts in hospitals, nursing homes and prisons. Documenting this did not call for strategy; it called for respect.
View caseEditorial

Güerrín. Open 24 hours
Twenty-four hours, one oven and the most Buenos Aires pizzeria of them all. What happens inside deserved a book.
View caseBranding & Media

The tastiest Bubble Team
A bubble tea franchise that could not afford to lose momentum. All year round, on every network and in every store, never letting up.
View caseAdvertising

Carne Suprema: pure synaesthesia
A launch with a movie script, shot in the rain because the weather does not read the schedule.
View caseAdvertising

Pollo Asado x3: visual ASMR
Food porn, ugly delicious, call it what you like: abundant food in its purest state. Three versions of the same sub, one narrative to tell them together. Six commercials in one, extra production effort, extraordinary results.
View caseBranding 360

Nothing beats a Footlong
One campaign, one size, zero excuses not to share. Advertising that cascades, executes and works.
View caseNaming

Workshop craft, movie-grade naming
Nine recipes, one launch. Naming them one by one would have been easier, and more forgettable.
View casePackaging & Editorial

Smart growth
Think, make, make it happen. Invisible design in key places: a complex label, in several languages, with different graphic systems. Designing natural processes so that reading them feels natural.
View casePackaging & Print
Vasanna: one brand, two languages
A new bilingual image for a feminine intimate health brand on its arrival in the United States. Three pieces printed in Colombia and directed from Argentina, without losing color or finish on any of them.
View caseThe SK/Branders team does design exercises to stretch its own creative skills. This way of showing the cases is purely illustrative: we don’t make films or sell tickets, it’s an aesthetic nod to cinema. The reviews, running times and showtimes are made up, part of the game: they are not opinions from real clients or users. The posters are explicit homages to the visual language of real films (the reference is listed on each one) and are not meant to pass as official posters.